2D ILLUSTRATIONS (Photoshop, Illustrator, Traditional Sketch)
Resume
About Me
PERSONAL PROFILE
I'm very lucky to be in a professional field that I really enjoy and also had the opportunity to get involved in some awesome game project.
I'm passionate about 3D modeling, animation, game design, and 2D art design. I'm looking forward to participating in more games and animations!
CORE COMPETENCIES AND SKILLS
Skills: Game design. 3D modeling. Rigging. Animation. Game design. Level design. Website design and build. User research and analysis
Software: Unreal, Maya, Photoshop, Dreamweaver, Git, Wix
Programming Languages: HTML, CSS, Javascript, JQuery, Blueprint
EDUCATIONAL EXPERIENCE
Northeastern University, Boston, MA
September 2016 - Present
Master of Science in Game Science and Design
GPA: 3.8/4.0
Tianjin Polytechnic University, Tianjin, China
September 2012 - June 2016
Bachelor of Engineering in Software Engineering
GPA: 3.2/4.0 Core GPA: 3.4/4.0
Ranking: 18/240
INTERNSHIP EXPERIENCE
Coda Compliance Silicon Valley, San Jose, CA
Summer 2017
Front-end Developer Intern Website walkthrough: https://youtu.be/1QU7uxtedpM
Company Website: https://codacompliance.com/
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Made the landing page for the company from scratch using HTML, CSS, and BootStrap.
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Created CSS animation such as slide up/down, fade in/out as user scroll to the position, button pulsing, and picture flipping. Used CSS, JavaScript, and JQuery.
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Realized window size compatibility using JQuery and media query in CSS.
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Created Maya Animations for the company to illustrate our products - digiCODE, digiFLOW, and digiSITE. Work included 3D modeling, texturing, and animating.
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Collaborated with other developers using GitHub. Merge our works together and resolve conflicts.
Mad Science Northeastern University, Boston, MA
Fall 2016
Web Development Intern Website walkthrough: https://youtu.be/zzi-XJU3dck
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Designed and Implemented several front-end page layouts of the website for both mobile and PC using HTML5, CSS3, JQuery and Bootstrap for the playful Mad Science Website.
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Created Explore page that displays all the experiments that our users create. Also implemented a sort function using Javascript so that users can sort all the experiments by name, time, or popularity.
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Created Personal Space page that contains all the information and related experiments of one single user. Also realized a filter function so that visitors in that page can choose to only check a certain kind of experiments.
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Several CSS toolkits were also used on this website such as Font Awesome.
IBM Experience Training Program Tianjin, China
Summer 2013 - Summer 2016
- Participated in the development process of three websites as a front-end designer. Including an online shopping website, a forum website, and an online wedding planning website.
- Designed and implemented all website UI using Photoshop and Dreamweaver.
- Created 30+ front website pages using HTML, CSS, Javascript, and Jquery.
- Responsible for team coordination, communication, negotiation, and collaboration.
- Identified bugs and detail errors in the testing process, and made useful suggestions for further improvement and update. Handled multiple tasks at the same time.
ACADEMIC PROJECTS
AWARDS
Presidential Scholarship - Tianjin Polytechnic University - October 2015
Scholarship for Academic Excellence - Tianjin Polytechnic University - January 2015
Animation Boston, MA
Fall 2017
Character Design and Animation - Swordswoman
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Designed my own character. Drew character turnaround using Photoshop.
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Modeled the character in low-poly using Maya.
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Made the skeletons, created both FK and IK for the arms and set up an FK/IK switch.
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Animated a character-based sword-fight walk cycle.
Game Design Boston, MA
Unreal Game Development - Rapunzel
Spring 2017
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Created all 3D materials and art assets in Maya from scratch, and produced all the textures in Photoshop. Modeling includes bookshelf, bed, chairs, table, plants, handrail, pots, spider.
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Built a towering architecture in Unreal, and imported materials from Maya.
Unreal Game Development - Mean Husky Spring 2017
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Responsible for our character modeling. Modeled a 3D husky in Maya and textured in Photoshop.
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Created interactive, destructible assets for the game using Maya and Blueprint.
Global Game Jam Boston, MA
January 2017
- Created 2D environment art assets for the game, including game obstacles and background.
- Designed and created background animation using Photoshop.
- Completed the artwork that needed in the game trailer.